Synthesizer Fundamentals

Glenn Poorman, May 2008

With input, editing and hand holding from Sean Stirling.
Additional input from Mark Smart.


Contents

Introduction


My interest in synthesizers goes back to the early 70s when I was a young saxophone student. In late grade school, I was hooked up for private lessons with a student from the local high school and I ended up studying with her for several years. Her musical tastes and knowledge of genres covered a lot of ground and she regularly opened my eyes to things well outside my narrow field of vision. Her father considered himself somewhat of an amateur inventor and had a great love for "toys" and so, between them, synthesizers were a frequent topic and he had a lot of recordings that featured the fledgling technology. We listened to the Beach Boys and talked about the use of the Theremin. We listened to Henry Mancini and talked about the synthesizers he used in the TV themes for "The Mystery Movie" and for "Cade's County." We talked about the work of Wendy Carlos and the instruments built by Bob Moog. We talked about the ARP units that fueled Pete Townsend's work on "Who's Next" as well as Edgar Winter's "Frankenstein" (the synth heavy favorite of every junior high kid in my home town). Over the course of the 70s, the use of synthesizers steadily grew in rock and contemporary jazz. The 80s then brought an absolute explosion as the New Wave sound became all about synthesizers and these instruments threatened to replace the guitar as the number one instrument in popular music.

It was 1984 when I came into possession of the Roland Juno-60. It was the first synth I managed to lay my hands on for more than five minutes. The unit actually belonged to a friend. He had stopped playing and left it with me for the better part of three years before finally re-claiming it and putting it up for sale. By then, I had already started recording my own music and the 121normal studio was in its second location. I put a lot of miles on that unit and the sounds of the Juno-60 permeated most of my recordings that came out of that time period. The funny thing is, I never really understood how the synthesizer worked or what the jargon on the controls meant. I just tweaked knobs and sliders until I got the sounds I liked. The Juno-60 allowed me to save the sounds in memory so I wouldn't have to repeat my hunt and peck process every time I fired it up. After a while, I simply became good at remembering what the various sliders did even if I didn't really know why they did it (turn that doohickey over there so the note makes that "dwap" sound).

Eventually analog units gave way to digital units and all the jargon was replaced with a simple selection of patches that allowed only a moderate amount of tweaking over digital samples. After a while though, people began to find the sound of the digital units to be a bit too sterile and started to pine for the fat warm sound of the old analog units. The 90s saw an influx of analog synths hitting the market and many acts, including the big names, were moving back to vintage synths. As we moved into the 21st century, computer technology took over and many synths came in the form of software that could operate as standalone computer programs or as plug-ins for your favorite DAW software. Some of these programs were specifically designed to emulate early analog units in every way. Others really took the whole idea of music synthesis to brand new heights allowing the creation of sounds never heard before. Regardless of which category these software synths fell into, at their heart they were driven by the same basic components that drove the early analog units and contained much of the same terminology. With the almost unmeasurable amount of additional control provided in today's units though, that hunt and peck method of creating sounds that served me so well on the Juno-60 is just about impossible today. For many hobbyists, this isn't necessarily a problem as both modern hardware and software synths come with enough presets to keep the average user busy for the life of the synth. If you do want to go off and create your own sounds, a basic understanding of sound synthesis has become an absolute must.

If you're an old hand at synthesizers and are already intimately familiar with all of their components and how they work, then there's really no point in reading any further (unless you want to add yourself to the list of proof readers and editors). If you're like I was though and your eyes just sort of glaze over at the site of all those knobs and selections, this might make the perfect primer for you. In the sections that follow, I will describe the basic components that make up the simplest music synthesizer. While some of the terminology and functionality vary from unit to unit, I will attempt to keep the discussion as general as possible without discussing any specific vendors. Later, I'll touch on some added bells and whistles that many units added on and then get into some of the options software brings to the table.

Sound (simple version)


Of the many definitions of the word sound in the American Heritage Dictionary of the English Language, the first reads as follows:

vibrations transmitted through an elastic solid or a liquid or gas, with frequencies in the approximate range of 20 to 20,000 hertz, capable of being detected by human organs of hearing.
That's a fairly cold definition for something that can be so moving when it comes in the form of music. It's also a very human-centric definition as we know that other members of animal kingdom are capable of detecting sounds well outside the range of 20 to 20,000 hertz and that many instruments generate frequencies outside of that range. For our purposes though, the heart of that definition still works.

A sound is essentially made up of three components. Those components are pitch, volume, and time. The pitch is the frequency of the sound or in musical terms, the note. A sound also has some amount volume both initially and over time. The sound also has a beginning and an end as well as an initial attack and decay.

The timbre of a sound is the combination of those three building blocks and is the quality that distinguishes that sound from others. In musical terms again, the timbre is the quality that allows us to distinguish the sound of a piano from the sound of a clarinet or a human voice. A musical sound generated by any source is going to be made up of an array of pitches or frequencies. The base frequency is called the fundamental while the additional frequencies are called overtones. The fundamental combined with the overtones makes up the harmonic series. The timbre of an acoustic instrument is going to be determined as much by the shape, size, and material of that instrument as it is by the origin of the tone itself. That is because those aspects of the instrument's design will naturally suppress or filter certain frequencies in the harmonic series giving that instrument its unique sound.

In addition to the filtering of frequencies, the timbre of a sound is also shaped by the sounds initial attack and subsequent decay in both volume and filtering. This attack and decay shape is referred to as the envelope.

Synthesis


By its very definition, a synthesizer is something that produces by synthesis or by combining parts to form a whole. An electronic music synthesizer provides components to simulate the various aspects of sound and then those components are combined to produce what we finally hear.

There are actually several synthesis methods used in both hardware and software units today. The method used by the earliest units and the method we will focus on here is called subtractive synthesis. In simplest terms, this method of synthesis subtracts harmonic content from a sound by passing that sound through an audio filter.

Another method of synthesis is called additive synthesis. Using this method, the multiple harmonics that make up the timbre of an instrument are simulated by combining several waveforms. Each waveform has it's own volume and envelope and is pitched to one of the harmonics of the original note.

Other types of synthesis found in today's units also include Frequency Modulation Synthesis (also called FM Synthesis), Wavetable Synthesis, and Sample Based Synthesis (just to name a few). Many of today's units will actually combine several methods of synthesis into one unit.

For our purposes, we are going to focus on the early synthesizer models that used subtractive synthesis.

The Basic (Subtractive) Synthesizer


The main sections of a synthesizer are the oscillator (provides the initial sound with all its harmonic frequencies), the filter (allowing certain frequencies to be removed/enhanced providing more character to the sound), and the amplifier (providing volume). These three sections make up the basic components of the synthesizer. On the original analog synths, these parts were all voltage controlled and frequently referred to as the VCO (voltage controlled oscillator), VCF (voltage controlled filter), and VCA (voltage controlled amplifier). Among the original synthesizers and even among today's emulations, the terminology used will vary from product to product with some vendors using the english terms such as oscillator and others using the shortened acronyms like VCO.

Additional Components


We've covered the basics of the subtractive synthesizer. Most (if not all) units provide several other bells and whistles though to make the unit more interesting and musical. The added components vary and there's no way to cover all of them but we can touch on some of the more common additions.

Software


Today, software synths are everywhere. They are a revolution and keeping track of them all is virtually impossible. Many of these synths are, at their heart, subtractive synthesizers simulated via software or a combination of a few different kinds of synthesizers including but not limited to subtractive synths. Going into detail on any of these synths is well beyond the scope of this writing. We can, at least, look at some of the synths I have on my own system and give a brief overview of them.

Conclusion


Synths are a blast no matter how you look at it. With the proliferation of software synths, more people than ever have access. For the most part, you can have a lot of fun picking apart the presets and experimenting in the dark. A good grasp of how synths work, however, will go a long way toward making your musical visions become reality. Armed with a little knowledge, you can not only create the sounds you want to create but now you can also look at how some of those presets were created and say "aha ... THAT's how they did that." As with most things in life, a little knowledge can take you a long way.

Most of all ... it's ridiculously fun!